Bestow Divine Aura refrank 1/1Cast Divine Aura (invulnerability) on a target.
Celestial Regeneration refrank 1/1Large heal-over-time at no mana cost.
Divine Resurrection refrank 1/1Full-experience, full-HP/mana rez with no penalty.
Purify Soul refrank 1/1Cures most ailments.
Turn Undead refrank 3/3Damages undead over time, with a chance to destroy.
Quick Damage refrank 3/32/5/10% faster damage-spell casts.
Nexus Gate refrank 1/1Instant self-gate to the Nexus.
Exodus refrank 1/1Fast, no-mana evacuation.
Quick Evacuation refrank 3/310/25/50% faster evac casts.
Improved Familiar refrank 1/1Summons a stronger familiar.
Manaburn refrank 1/1Unresistable damage based on your current mana.
Improved Familiar refrank 1/1Summons a stronger familiar.
Elemental Pact refrank 1/1Pet-summon reagents are not consumed.
Quick Summoning refrank 3/310/25/50% faster summon casts.
Mend Companion refrank 1/1Lay-on-Hands style heal for your pet.
Pet Discipline refrank 1/1Command your pet to hold.
Innate Regeneration refrank 5/5+1 HP regeneration per rank.
Innate Strength refrank 5/5+2 base Strength per rank.
Innate Stamina refrank 5/5+2 base Stamina per rank.
Innate Run Speed refrank 5/5Faster base run speed (does not stack with movement spells).
Innate Agility refrank 5/5+2 base Agility per rank.
Innate Dexterity refrank 5/5+2 base Dexterity per rank.
Innate Intelligence refrank 5/5+2 base Intelligence per rank.
Innate Wisdom refrank 5/5+2 base Wisdom per rank.
Innate Charisma refrank 5/5+2 base Charisma per rank.
Innate Metabolism refrank 5/5Eat and drink less often.
Spell Casting Expertise refrank 3/3Removes fizzles for spells under level 20/35/52.
Spell Casting Mastery refrank 3/3Better specialization, fewer fizzles, 5/15/30% less mana cost.
Spell Casting Reinforcement refrank 3/35/15/30% longer beneficial-spell duration.
Spell Casting Deftness refrank 3/35/15/25% faster beneficial casts.
Spell Casting Fury refrank 3/32/4/7% crit chance on direct-damage spells.
Mental Clarity refrank 3/3+1 mana regeneration per rank.
Channeling Focus refrank 3/35/10/15% less spell interruption.
Healing Gift refrank 3/33/6/10% chance to double a heal.
Healing Adept refrank 3/3+2/5/10% healing-spell power.
Natural Durability refrank 3/3+2/5/10% max HP.
Combat Stability refrank 3/3+2/5/10% melee mitigation.
Combat Agility refrank 3/3+2/5/10% melee avoidance.
Innate Poison Protection refrank 5/5+2 save vs Poison per rank.
Innate Disease Protection refrank 5/5+2 save vs Disease per rank.
Innate Magic Protection refrank 5/5+2 save vs Magic per rank.
Innate Cold Protection refrank 5/5+2 save vs Cold per rank.
Innate Fire Protection refrank 5/5+2 save vs Fire per rank.