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Launch week

EQ Legends Meta Tier List

The strongest Trio class combos in EverQuest Legends right now, ranked for solo, group, and raid play. Every pick shows our build tool's actual score, and you can open any of them in the Forge to tweak it into your own. It's launch week and the meta is young, so consider this a strong starting point, not gospel. Disagree? Build your case in the Explorer.

How these are ranked: each combo carries a 0–99 score from the EQLForge Trio tool, which weighs tank, healing, damage, and utility. On top of that raw score we layer what actually wins fights in Legends: a slow, real D4 (top-difficulty) readiness, and a clear job in solo/group/raid content. Where our editorial tier differs from the raw score, we say so.
The best of launch week

S-Tier

S
The Group Anchor90 · S
D4-readygrouptank
An unkillable front line: the purest tank in the game, the strongest healer, and Enchanter haste, crowd control, and mana regen gluing it together. The gold standard for group content.
The Undying Soloist89 · S
D4-readysoloslow
Shadow Knight lifetaps and self-heals up front, Shaman slow neuters incoming damage, and Bard songs cover mana, movement, and control. Just about impossible to kill on your own.
Slow-Stacked Bruiser87 · S
D4-readygrouppet
Warrior holds the line while Shaman and Beastlord pile on slows, buffs, HP/mana regen, a warder pet, and heals. It out-sustains almost anything and grinds forever.
Slow & Stab85 · S
D4-readyendgameDPS
Warrior tanks, Shaman slow cuts the boss's damage in half, and Rogue delivers the highest single-target damage in the game from stealth. A high-skill endgame workhorse.
Raid-Ready at 5083 · A→S*
D4-readyraidcommunity pick
The community darling you can walk into raids with the moment you cap. Paladin plate and self-heals keep you upright, Monk avoidance and fists pull and burn, Enchanter glues it together, no dedicated cleric required. *Our raw score rates it A (83); we bump it to S for launch week because it raids at 50 self-sufficiently.
Strong & flexible

A-Tier

A
The Safe Start97 · S-score
beginnerall-rounder
Our highest raw score and the most forgiving build in the game: plate mitigation, reliable healing, and ranged burst. The best all-rounder for a first character, only off the endgame S-tier because it lacks a slow.
AoE Control90 · A
grouppetcc
A group multiplier: Enchanter locks the room and hastes the party, Magician's pet off-tanks and nukes, Cleric keeps everyone up. Squishy with no plate tank, so pull carefully or park behind a Warrior.
Pet Artillery84 · A
levelinggrouppet
The Mage pet off-tanks while two nukers melt everything and the Cleric keeps it safe. One of the best speed-leveling engines in the game and a monster in AoE groups.
Nuke & Lock77 · A
groupccburst
Enchanter mez locks down the extra mobs, Wizard deletes priority targets with the biggest burst in the game, and Cleric sustains it. Devastating AoE control for a coordinated group.
Specialist picks

B-Tier

B
Control Soloist75 · B
soloslowcc
Pet, DoTs, a slow, and double crowd control make this a connoisseur's true-solo build, near-impossible to kill. It scores lower because it has no plate tank and kills things slowly, but it's a survival machine.
Your turn

Think we're wrong?

The whole point of the Forge is that there's no single best build. Every one of the 560 trios has its own guide and score, so grab one of these, tweak it, or find a sleeper we missed.

Tiers reflect launch-week play and this site's Trio scoring; EverQuest Legends is new and still being tuned, so the meta will shift. Scores are a tool, not a verdict, play what you enjoy.