Warlord's Escort

Paladin / Monk / Enchanter

Tank, melee, support — a disciplined, self-sufficient front line.

Tier A Score 83 Rock-solid solo trio D4-capable

The combo

Primary PaladinTank Plate armor
Secondary EnchanterSupport Cloth armor
Tertiary MonkMelee DPS Cloth armor

Role coverage

Tank
76%
Heal
29%
DPS
71%
Utility
76%
D4-capable baseline. This trio has a tank, healing, and a slow — the core checklist for pushing into higher-difficulty (D4) content. EQL is new and soloable by design, so treat this as a green light to experiment, not a guarantee.

Strengths & watch-outs

✔ Strengths
  • A real plate tank (Paladin) to hold aggro and eat the big hits.
  • Hybrid healing and lifetaps give you real sustain without a pure healer.
  • Solid damage to push kills at a good pace.
  • You bring a slow — the single most valuable tool against tough single targets.
  • True crowd control lets you split dangerous pulls and take on multiples.
⚠ Watch-outs
  • Few real weaknesses — a well-rounded, forgiving trio with an answer for most situations.

How it plays

Lead with Paladin to grab and hold aggro while the fight sets up. Monk carries most of your damage; focus-fire one target down rather than spreading hits. Paladin patches you up between pulls; without a dedicated healer, respect your downtime. Use your crowd control to peel adds and turn bad pulls into manageable ones.

Suggested AA focus

From your Paladin
Unbound Life — Innate healing potency.
Improved Lay on Hands — Lay on Hands becomes a full heal.
From your Enchanter
Gather Mana — Recover a huge amount of mana almost instantly.
Permanent Illusion — Illusions persist through zoning.
From your Monk
Unbound Alacrity — Innate melee attack-speed (haste).
Critical Mend — 5/10/25% chance for a superior Mend.

Signature class abilities worth prioritizing. Plan the full board on the AA guide, or wire it into a saved build in the Forge.

Gear direction

This trio wears Plate and Cloth. Stack AC and HP on your tank first. Melee want haste and DEX (for procs) once the basics are covered. Casters and priests want mana, their casting stat, and any focus effects. See the gear-by-class guide and weapon guide for the specifics.

Ratings are computed from each class's role weighting — the same scoring the Build Forge uses — and EverQuest Legends is new and soloable by design, so treat tiers as a starting point and confirm what works in-game. The level cap is 50.