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Tank · Melee archetype

Paladin

Holy tank-hybrid. Plate mitigation plus minor heals and buffs, the safest primary for new solo players.

Tank Plate armor Melee

The Paladin is a holy tank-hybrid: plate mitigation backed by minor heals, group buffs, and a full-heal Lay on Hands. It's the most forgiving primary in the game, which is why it anchors so many beginner builds.

What it brings to a trio

A self-sufficient tank that patches its own health and buffs the group, it needs far less babysitting than a pure Warrior.
Tank
100%
Heal
33%
Damage
33%
Utility
67%

Signature abilities (AAs)

Unbound Life
Innate healing potency.
Improved Lay on Hands
Lay on Hands becomes a full heal.
Holy Steed
Summons a fast holy mount.
Slay Undead
Greatly improved critical damage vs undead.
Fearless
Permanent immunity to fear.
Act of Valor
Transfer all your HP to a target, killing yourself.
Two Hand Bash
Bash while using a two-handed weapon.
Double Riposte
+15/35/50% double-riposte chance.
Body and Mind Rejuvenation
+1 HP and mana regeneration.

Plus the shared General and Archetype boards, see the full Alternate Advancement guide.

Gear

Paladin wears Plate armor. The gear-by-class guide lists exactly what stats to chase and which named mobs and zones drop the pieces you want.

Role weightings drive the coverage bars and the trio scores, the same data the Build Forge uses. EverQuest Legends is new and soloable by design, so treat specifics as a starting point and confirm in-game. The level cap is 50.

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