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Tank · Melee archetype

Paladin

Holy tank-hybrid. Plate mitigation plus minor heals and buffs — the safest primary for new solo players.

Tank Plate armor Melee

The Paladin is a holy tank-hybrid: plate mitigation backed by minor heals, group buffs, and a full-heal Lay on Hands. It's the most forgiving primary in the game, which is why it anchors so many beginner builds.

What it brings to a trio

A self-sufficient tank that patches its own health and buffs the group — it needs far less babysitting than a pure Warrior.
Tank
100%
Heal
33%
Damage
33%
Utility
67%

Signature abilities (AAs)

Unbound Life
Innate healing potency.
Improved Lay on Hands
Lay on Hands becomes a full heal.
Holy Steed
Summons a fast holy mount.
Slay Undead
Greatly improved critical damage vs undead.
Fearless
Permanent immunity to fear.
Act of Valor
Transfer all your HP to a target, killing yourself.
Two Hand Bash
Bash while using a two-handed weapon.
Double Riposte
+15/35/50% double-riposte chance.
Body and Mind Rejuvenation
+1 HP and mana regeneration.

Plus the shared General and Archetype boards — see the full Alternate Advancement guide.

Gear

Paladin wears Plate armor. The gear-by-class guide lists exactly what stats to chase and which named mobs and zones drop the pieces you want.

Role weightings drive the coverage bars and the trio scores — the same data the Build Forge uses. EverQuest Legends is new and soloable by design, so treat specifics as a starting point and confirm in-game. The level cap is 50.