Weapon Mastery

Weapon Ratios & What Makes a Weapon Better

Everyone quotes a weapon's ratio, and it's the right first number to look at. But in EverQuest Legends the ratio alone doesn't crown the best weapon: the damage bonus, haste, procs, and your own class skills all move the needle. Here's how to actually judge a weapon.

dmg ÷ delay
What ratio means
2H
Favored by the damage bonus
haste
More swings, not more procs
DEX
Drives your proc rate
Start here

What "ratio" actually means

A weapon's ratio is simply its damage divided by its delay. Higher is better: it's how much damage the weapon puts out per unit of time before anything else is factored in.

ratio = damage ÷ delay

A 10-damage weapon with a 25 delay is 10 ÷ 25 = 0.40. Bump the damage to 12 and it's 0.48, a clear upgrade. This is your baseline comparison, and for two weapons of the same type it's usually the right call. Where it gets interesting is comparing different types, because a raw ratio hides three things: the damage bonus, procs, and how your class swings.

WeaponDmg / DelayRatioWhy it's notable
TornEar Thumper16 / 30 · 2H0.53High ratio and a big damage bonus, the classic two-hander case.
Ghoulbane15 / 34 · 1H0.44Great 1H ratio plus a proc, strong all-rounder.
Short Sword of Ykesha9 / 24 · 1H0.38Lower ratio, but the aggro proc is the draw.
Flaming Fist6 / 18 · H2H0.33Fast: more swings, more haste value, more proc chances.
Bladed Thulian Claws5 / 19 · 1H0.26Low ratio, but very fast for stacking procs and double attacks.

Ratios computed from item stats on the site. Find any weapon and its numbers in the Item Finder.

The two-hander secret

The damage bonus favors slow weapons

EQL adds a flat damage bonus to your hit that the raw ratio never shows. It scales with your level and is larger on higher-delay and two-handed weapons. That's why a slow two-hander can out-damage a better-ratio one-hander even though its ratio looks similar, each swing carries a bigger bonus on top.

Per swing, not per second

Slow hits, bigger each

Because the bonus is added per swing, weapons that swing slowly (2H, high delay) get the most out of it. The faster a weapon is, the smaller its per-swing bonus, so a great ratio on a very fast weapon is partly offset here.

Grows as you level

Two-handers age well

The bonus climbs with your level, so a two-hander that looks even with a one-hander at low level can pull ahead by the time you're capped. Archery uses the damage bonus of the weapon in your primary hand, so it benefits too.

Attack speed

Haste adds swings, not procs

Haste lowers your effective delay, so you swing more often and your auto-attack damage goes up, straightforwardly good. But here's the catch most people miss: haste does not increase your procs per minute. Proc rate is budgeted per minute, so when you swing faster the game simply lowers the chance per swing to keep the same procs-per-minute. More swings, same proc uptime.

The practical upshot: haste rewards raw ratio and damage output, while procs are governed separately (by DEX, below). Stacking haste makes a high-ratio weapon shine; it won't make a proc fire more often.

Often the real difference

Procs, and why DEX matters

A weapon's proc, its chance-on-hit effect, can matter more than its ratio. A modest weapon with a strong proc (a big nuke, a lifetap, an aggro burst) often beats a higher-ratio weapon with none. Proc frequency runs on a per-minute budget driven mainly by Dexterity, not by how fast the weapon swings.

DEX sets the pace

Community testing puts main-hand proc rate at roughly (DEX ÷ 170) + 0.5 procs per minute, with the offhand at about half that. In practice that's around one proc every 30–70 seconds depending on your DEX, with diminishing returns as DEX climbs.

Move a good proc onto better gear

Love a proc but outgrew the weapon? You don't have to keep the worse weapon, use Exaltations to lift the proc off it and slot it onto a higher-ratio weapon. The best of both, ratio and proc, on one piece.

The big fork

Dual wield vs two-hander

This is the choice that decides your whole weapon setup, and it depends on your class more than on any single item.

Two one-handers

Dual wield

Two weapons means two proc sources (main plus offhand at half rate), more swings for haste to amplify, and double-attack chances. Best when your class has the dual wield skill, you have haste, and you have a proc worth doubling up on. Fast, proc-heavy, haste-hungry.

One big weapon

Two-hander

One slow, heavy swing that milks the damage bonus and hits hard per blow. Best for classes without strong dual wield, for big burst, and it scales up as you level. Simpler to gear: one great weapon instead of two good ones.

Whether you can dual wield, and how often you double attack, comes from your class's skills, so the right answer changes with your trio. Check your primary class on the class reference.

Put it together

How to judge a weapon, in order

1 · Ratio

Start with damage ÷ delay

Get the baseline. For two weapons of the same type and hand, higher ratio usually wins outright.

2 · Type & hand

One-hand or two-hand?

2H leans on the damage bonus and burst; 1H opens up dual wield and more procs. Match this to your class's skills.

3 · Proc

Does it proc, and is it good?

A strong proc can outweigh a chunk of ratio. Remember you can move a proc with Exaltations, so a great proc is worth grabbing even on a lesser weapon.

4 · Worn stats

Haste, DEX, and the rest

Worn haste boosts your ratio output; DEX raises your proc rate. A weapon carrying either does double duty.

5 · Your class

Skills decide the winner

Dual wield, double attack, and your DEX all shift which weapon is best for you. There's no single best weapon, only the best for your build.

Keep going

Where to next

Melee and proc mechanics are sourced from the community EverQuest Legends wiki (eqlwiki.com); the exact damage-bonus and proc-rate formulas are community-documented and still being refined, so treat the numbers as a strong guide and confirm in-game.