Found a great proc on a weapon you've outgrown? Exaltations let you lift that proc, or a click, focus, worn effect, or even the item's appearance, off one piece of gear and slot it onto a better one. Here's how it works, how upgrading unlocks it, and how difficulty feeds you the gear to do it.
Exaltations ride on top of the upgrade system, so upgrading comes first. Every piece of gear can be raised in "plus" levels, from +1 up to +10, through the Item Upgrade System. Each level makes the item stronger, and just as importantly, each level unlocks a new Exaltation slot on that item.
You empower a piece of gear with Motes of Potential, pushing it up the plus ladder toward +10. Higher-tier base items gain more per level. This is the same system that powers your spells and songs, covered in full on the Motes guide.
As an item climbs, its Exaltation slots open one at a time (see the table below). That is why upgrading is the gateway to moving procs and effects around, an unupgraded item has no open slots to give or receive.
| Exaltation slot | Unlocks at | What it moves |
|---|---|---|
| Ornamentation | +0 | The item's visual appearance. Make a strong item look like your favorite piece. Free from the start, no upgrade needed. |
| Focus | +1 | Focus effects (spell/song enhancers like reduced cost or extended range). |
| Click | +2 | Click effects (the on-use ability an item activates). |
| Worn | +3 | Worn effects (passive buffs that apply just for having it equipped, like haste). |
| Proc | +4 | Weapon procs (the chance-on-hit effect). This is the one most people are after. |
Slots unlock progressively as the receiving item gains plus levels, so a fully upgraded piece can carry all five.
Take the weapon carrying the proc up to +4, the level the Proc slot lives at. At that point the proc stops being locked to the item and becomes a removable Exaltation.
Upgrade the piece you want the proc on until its own Proc Exaltation slot is unlocked, also at +4. Now it has an empty slot ready to receive.
On the source item, click the Proc slot to pull the effect out, it comes loose exactly as if it were an item you can pick up and carry.
Insert the Exaltation into the destination item's Proc slot. Done, the new weapon now procs. Note that the source item loses the proc once you move it; it doesn't copy.
Transferring is one-way per copy of the effect: the item you pull the proc (or click/focus/worn) from gives it up. Plan around the piece you're willing to retire.
You can only move an effect between items that a common class can use. An effect off a Rogue-only dagger can't land on a piece no Rogue can equip.
Restrictions travel with the Exaltation. A proc lifted from a two-handed weapon becomes primary-slot only, so you can't sneak a big two-hander proc onto an off-hand.
The appearance slot is open at +0, so you can make any item wear the look of another right away, no plus levels required. The effect slots are the ones gated behind upgrading.
Exaltations need upgraded gear, and the fastest way to get gear that's already partway up the plus ladder is to run harder content. The difficulty system scales a zone from D0 to D4, and higher tiers drop loot pre-upgraded, D1 drops items at +1 or higher, up to D4 dropping at +4 or higher.
Exaltation mechanics are sourced from the community EverQuest Legends wiki (eqlwiki.com). The exact currency or coin cost of an Exaltation transfer isn't fully documented yet, and the game is new, so confirm specifics in-game.