The guardian and primary boss of the sunken Kedge Keep, ringed by powerful adds in the drowned halls.
Bring reliable water breathing since the whole zone is underwater, and split his guardians carefully before engaging him. A strong trio wins once the adds are handled.
Drowning without water breathing, his powerful adds, and exploding sailfins that blast around 400 area damage when killed.
NPC lore, tactics, and drops are drawn from the community EverQuest Legends wiki (eqlwiki.com) and player testing, with classic EverQuest as the lore backbone. The game is new, so confirm specifics in-game.
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