A caster swaddled in control and buffs, it dictates the whole fight.
With no plate tank, your sturdiest body, Magician, has to hold aggro, so open with careful single pulls. Magician carries most of your damage; focus-fire one target down rather than spreading hits. With no healer in the set, potions and pacing are your lifeline, don't overpull. Use your crowd control to peel adds and turn bad pulls into manageable ones.
Signature class abilities worth prioritizing. Plan the full board on the AA guide, or wire it into a saved build in the Forge.
The score is a role-coverage rating (tank, healing, damage, utility), the same math the Build Forge uses. The tier layers in endgame readiness: S-tier is reserved for D4-ready builds (a tank, healing, and a slow), so an elite all-rounder that lacks a slow tops out at A. A lower tier doesn't put D4 out of reach, though, gear, resists, and +10 upgrades close the gap; the tier just reflects how much the build does for you out of the box. It's a model, not live parse data, so treat tiers as a starting point and confirm what works in-game. The level cap is 50.
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