Field Medic Strike Team

Cleric / Berserker / Beastlord

Melee, a healer, and control: sturdy and adaptable to any pull.

Tier B Score 83 Rock-solid solo trio

Role coverage

Tank
33%
Heal
67%
DPS
81%
Utility
76%
Not a natural D4 raider yet. To make higher-difficulty content comfortable it would want to add a tank. It can still shine at lower difficulty, for leveling, or with a well-geared player driving it.

Strengths & watch-outs

✔ Strengths
  • A dedicated healer keeps the fight sustainable more or less indefinitely.
  • Heavy damage output, fights end fast.
  • You bring a slow, the single most valuable tool against tough single targets.
  • A pet (Beastlord) adds a second body to off-tank, add damage, or pull.
  • In-group rez means a death doesn't end the session.
⚠ Watch-outs
  • No natural plate tank, someone in lighter armor has to hold aggro, so pull singles and carefully.
  • No tank and no hard CC, multi-mob pulls are genuinely dangerous.

How it plays

With no plate tank, your sturdiest body, Cleric, has to hold aggro, so open with careful single pulls. Berserker carries most of your damage; focus-fire one target down rather than spreading hits. Cleric keeps everyone standing, manage mana and you can camp indefinitely. Land your slow early on tough targets, it does more for survival than any burst.

Suggested AA focus

From your Cleric
Divine Resurrection, Full-experience, full-HP/mana rez with no penalty.
Celestial Regeneration, Large heal-over-time at no mana cost.
From your Beastlord
Unbound Ferocity, Warder (pet) flurry chance.
Frenzy of Spirit, Brief self berserk state.
From your Berserker
Double Riposte, +15/35/50% double-riposte chance.

Signature class abilities worth prioritizing. Plan the full board on the AA guide, or wire it into a saved build in the Forge.

Gear direction

This trio wears Plate, Chain and Leather. Melee want haste and DEX (for procs) once the basics are covered. Casters and priests want mana, their casting stat, and any focus effects. See the gear-by-class guide and weapon guide for the specifics.

The score is a role-coverage rating (tank, healing, damage, utility), the same math the Build Forge uses. The tier layers in endgame readiness: S-tier is reserved for D4-ready builds (a tank, healing, and a slow), so an elite all-rounder that lacks a slow tops out at A. A lower tier doesn't put D4 out of reach, though, gear, resists, and +10 upgrades close the gap; the tier just reflects how much the build does for you out of the box. It's a model, not live parse data, so treat tiers as a starting point and confirm what works in-game. The level cap is 50.

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