The combo
Tertiary
WizardCaster
Cloth armor
Role coverage
Not a natural D4 raider yet. To make higher-difficulty content comfortable it would want to add healing, add a slow. It can still shine at lower difficulty, for leveling, or with a well-geared player driving it.
Strengths & watch-outs
✔ Strengths
- A real plate tank (Warrior) to hold aggro and eat the big hits.
- Heavy damage output — fights end fast.
- A pet (Magician) adds a second body to off-tank, add damage, or pull.
- Built-in travel (ports or fast evac) cuts downtime between camps.
⚠ Watch-outs
- No healing at all — you'll lean on potions, careful play, and killing things before they kill you.
- No slow — big single-target fights come at you at full swing speed.
How it plays
Lead with Warrior to grab and hold aggro while the fight sets up. Wizard carries most of your damage; focus-fire one target down rather than spreading hits. With no healer in the set, potions and pacing are your lifeline — don't overpull.
Suggested AA focus
From your Warrior
Flurry — Chance for up to 2 extra main-hand attacks.
Warcry — Group fear immunity, 10s per rank.
From your Magician
Improved Familiar — Summons a stronger familiar.
Elemental Pact — Pet-summon reagents are not consumed.
From your Wizard
Manaburn — Unresistable damage based on your current mana.
Quick Damage — 2/5/10% faster damage-spell casts.
Signature class abilities worth prioritizing. Plan the full board on the AA guide, or wire it into a saved build in the Forge.
Gear direction
This trio wears Plate and Cloth. Stack AC and HP on your tank first. Melee want haste and DEX (for procs) once the basics are covered. Casters and priests want mana, their casting stat, and any focus effects. See the
gear-by-class guide and
weapon guide for the specifics.
Ratings are computed from each class's role weighting — the same scoring the Build Forge uses — and EverQuest Legends is new and soloable by design, so treat tiers as a starting point and confirm what works in-game. The level cap is 50.