The in-game map for this zone. North is up.
Ak'Anon is the gnome city built into a great cavern at the edge of the Steamfont Mountains, a whimsical warren of guild halls, a zoo, a central lake and mechanical clockwork constructs that serve as guards, merchants and guides. It is the starting city for gnomes of all classes and doubles as a light hunting zone thanks to the Mines of Malfunction and malfunctioning clockworks in its depths. King Ak'Anon rules the city and gives his name to the primary gnome faction.
Ak'Anon connects only to the Steamfont Mountains, which sprawl outside the city gates and link onward toward Lesser Faydark. There is a single zone line, with an evacuation point near the entrance.
The clockwork city guards and the king's bodyguards are far too strong for newcomers and enforce city security aggressively. In the mines the evil gnome necromancers and malfunctioning clockworks can overwhelm careless low-level players, and wandering onto bad King Ak'Anon faction turns the whole city hostile.
Keep to the entrance areas and Mines of Malfunction for safe leveling and avoid the high-level clockwork guards near the throne. Gnome tinkerers can gather sprockets and parts from clockworks and mechanics, and banking, training and spell shopping are all handled by the city's mechanical NPCs.
Zone data is early and community-sourced, so confirm details in-game.
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