East Karana

Outdoor Antonica Lv 10–25

🗺 Zone map

The in-game map for this zone. North is up.

The Eastern Plains of Karana are a rugged stretch of grassland and hills bridging the central Karanas with the Highpass mountains, packed with a chaotic mix of aggressive wildlife, gnolls, cyclops, and griffins that earn it a reputation as an angry zoo. It offers a broad level range but demands caution because of how often deadly mobs wander into low-level areas.

How to Get to East Karana

A massive bridge on the western side connects to North Karana, a long mountain pass on the eastern edge with a high road and low road leads to Highpass Hold, and a trail in the northeastern corner past the shops leads to the Gorge of King Xorbb.

EnemiesLions, wolves, spiders, and bandits share the plains with gnolls, griffins, hill giants, treants, cyclops, and evil eyes, along with reavers that spawn from the haunted obelisk as gnolls by day and undead by night.

Notable NPCs

  • Tarbul Earthstrider named mob A level 48 cyclops and the toughest named in the zone, dropping a valuable spell scroll.
    • Rain of KaranaSpell · Druid A sought-after druid spell that is his signature drop.
    • Fine Steel Scimitar1H slash · most melee A reliable resale weapon that also drops from him.
  • Droon named mob A level 30 to 33 cyclops that drops eye components used in quests.
  • Proon named mob A tougher level 42 cyclops that drops a cyclops eye and a fire opal.
  • Broon named mob A level 23 cyclops, the weakest of the zone's cyclops line.
  • Sir Morgan named mob A level 30 human warrior who offers escort through the pass and drops bronze gear.
    • Bronze Broad Sword1H slash · most melee A bronze weapon dropped along with a halfling knife and patchwork armor.
  • Splintered Claw named mob A level 20 gnoll necromancer found among the gnoll packs.

Dangers

Random death is the rule here, as evil eyes, named gnolls, hill giants, and roaming griffins can ambush careless players almost anywhere, leaving few safe spots outside the zone edges, and the haunted obelisk area spawns dangerous reavers around the clock.

Tips

Hunt near the zone lines where escape is easy, watch the skies and treeline for wandering high-level mobs before pulling, and consider Sir Morgan's paid escort when crossing the deadlier stretches toward Highpass.

Zone data is early and community-sourced, so confirm details in-game.

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