The Eastern Plains of Karana are a rugged stretch of grassland and hills bridging the central Karanas with the Highpass mountains, packed with a chaotic mix of aggressive wildlife, gnolls, cyclops, and griffins that earn it a reputation as an angry zoo. It offers a broad level range but demands caution because of how often deadly mobs wander into low-level areas.
Getting thereA massive bridge on the western side connects to North Karana, a long mountain pass on the eastern edge with a high road and low road leads to Highpass Hold, and a trail in the northeastern corner past the shops leads to the Gorge of King Xorbb.
EnemiesLions, wolves, spiders, and bandits share the plains with gnolls, griffins, hill giants, treants, cyclops, and evil eyes, along with reavers that spawn from the haunted obelisk as gnolls by day and undead by night.
Notable NPCs
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Tarbul Earthstrider
named mob
A level 48 cyclops and the toughest named in the zone, dropping a valuable spell scroll.
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Rain of KaranaSpell · Druid
A sought-after druid spell that is his signature drop.
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Fine Steel Scimitar1H slash · most melee
A reliable resale weapon that also drops from him.
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Droon
named mob
A level 30 to 33 cyclops that drops eye components used in quests.
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Rune of the One EyeComponent · quest
A quest item dropped along with cyclops eyes and toes.
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Proon
named mob
A tougher level 42 cyclops that drops a cyclops eye and a fire opal.
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Broon
named mob
A level 23 cyclops, the weakest of the zone's cyclops line.
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Sir Morgan
named mob
A level 30 human warrior who offers escort through the pass and drops bronze gear.
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Bronze Broad Sword1H slash · most melee
A bronze weapon dropped along with a halfling knife and patchwork armor.
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Splintered Claw
named mob
A level 20 gnoll necromancer found among the gnoll packs.
Dangers
Random death is the rule here, as evil eyes, named gnolls, hill giants, and roaming griffins can ambush careless players almost anywhere, leaving few safe spots outside the zone edges, and the haunted obelisk area spawns dangerous reavers around the clock.
Tips
Hunt near the zone lines where escape is easy, watch the skies and treeline for wandering high-level mobs before pulling, and consider Sir Morgan's paid escort when crossing the deadlier stretches toward Highpass.
Zone data is early and community-sourced, so confirm details in-game.