The in-game map for this zone. North is up.
A narrow mountain pass through the highlands with a small fortified settlement of buildings, bars, and tradeskill stations mid-zone. Gnolls hold the north end and tougher orcs hold the south, so players camp the concentrated spawns while it doubles as a key cross-continent travel corridor.
Eastern Karana (north), Kithicor Forest (south), and High Keep (east gate).
The southern orc entrance is much tougher than the gnoll north end and can overwhelm underleveled players; as a major thoroughfare, higher-level travelers and bandits can catch soloers near the gates.
Hug the gnoll (north) side to level, and pass the orc (south) end quickly or invisible. Use the settlement's bars and tradeskill stations as a safe rest hub between pulls.
Zone data is early and community-sourced, so confirm details in-game.
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