Kaladim

Indoor Faydwer Lv 1–10

Kaladim is the underground dwarven metropolis of the Faydwer dwarves, carved deep into the Butcherblock Mountains and split into North and South halves connected by long tunnels. It is a full city hub with forges, guild halls, banks and merchants rather than a hunting dungeon, so most leveling happens in the newbie yard just outside the gates in Butcherblock. The interior is patrolled by tough guards, making it one of the safest cities for its resident dwarves.

Getting thereBoth North Kaladim and South Kaladim zone out into the Butcherblock Mountains, which in turn links to the docks bound for Freeport, east to Greater Faydark, and south toward Dagnor's Cauldron. There is no direct connection to any zone other than Butcherblock.
EnemiesThe city itself is defended by high-level dwarven guards in the 38 to 42 range and is not a hunting ground; newcomers instead fight in the Butcherblock 'newb yard' outside the gates against decaying dwarf skeletons, rock spiderlings, worker scarabs, skunks, krag chicks and giant bats.

Notable NPCs

  • King Kazon Stormhammer named mob The ruler of Kaladim who sits in the castle in North Kaladim and is a very high-level figure not meant to be engaged by newbies.
  • Furtog Ogrebane guildmaster One of the Warrior guildmasters who trains fighting dwarves in the city.
  • Beno Targnarle guildmaster A guildmaster who trains resident dwarves seeking to advance their class.
  • Ratsbone banker Staffs the Treasure and Assay Office bank in North Kaladim where players store coin and items.
  • Kaladim Merchants merchant Numerous vendors across both halves sell weapons, armor, brewing supplies and tradeskill materials.

Dangers

The interior guards are far too high level for newcomers, so wandering deep into the city without dwarven faction can be fatal. Outside in the Butcherblock newbie yard the roaming named Corflunk and orc runners patrol the road between Greater Faydark and Dagnor's Cauldron and can surprise low-level players.

Tips

Use the guard outposts and open sight lines of the newbie yard to retreat to safety, since Kaladim and its approaches are among the safest starting areas. Collect bone chips from dwarf skeletons for cleric and shaman quests, and bank and train inside the city between hunts.

Zone data is early and community-sourced, so confirm details in-game.