In EverQuest Legends, Kerra Isle has been redesigned as the home of the new Kerran cat-folk player race, a friendly starting hub off the coast of Odus. New Kerran characters begin here among guildmasters, merchants, and quest-giving felines, and exploring the isle is how you unlock the Kerran race.
Getting thereSits off the coast of Odus and ties into the Odus mainland; its quests range across Kerra Isle itself and neighboring Toxxulia Forest.
EnemiesA protected starting area rather than a dungeon, with low-level wildlife and friendly Kerrans around the settlement.
Notable NPCs
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Guild Masters
guildmaster
Train new Kerran characters and hand out the starting note turn-in and an achievement task; remember to hail them after turning in your note.
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Spell Merchants
merchant
Sell starting spells and songs for the classes.
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Banker
banker
Full banking without leaving the isle.
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Constructed Potential
service
A construct for combining motes, so you can upgrade gear on the isle.
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Adventuring Supplies merchant
merchant
Sells basic adventuring gear and provisions.
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Quest-giving Kerrans
quest-giver
Friendly felines with Task-system quests that span Kerra Isle and Toxxulia Forest.
Dangers
A safe newbie hub, so the real risk is wandering off the isle underleveled into tougher Odus zones.
Tips
New Kerran characters should trade their starting note to a Guild Master for experience and faction, then hail them for the achievement task. Non-Kerran visitors can also hail a Guild Master to grab the achievement, a nod toward trying Kerran in a future loadout.
Zone data is early and community-sourced, so confirm details in-game.