Kerra Isle

Outdoor Odus Lv 1–15

In EverQuest Legends, Kerra Isle has been redesigned as the home of the new Kerran cat-folk player race, a friendly starting hub off the coast of Odus. New Kerran characters begin here among guildmasters, merchants, and quest-giving felines, and exploring the isle is how you unlock the Kerran race.

Getting thereSits off the coast of Odus and ties into the Odus mainland; its quests range across Kerra Isle itself and neighboring Toxxulia Forest.
EnemiesA protected starting area rather than a dungeon, with low-level wildlife and friendly Kerrans around the settlement.

Notable NPCs

  • Guild Masters guildmaster Train new Kerran characters and hand out the starting note turn-in and an achievement task; remember to hail them after turning in your note.
  • Spell Merchants merchant Sell starting spells and songs for the classes.
  • Banker banker Full banking without leaving the isle.
  • Constructed Potential service A construct for combining motes, so you can upgrade gear on the isle.
  • Adventuring Supplies merchant merchant Sells basic adventuring gear and provisions.
  • Quest-giving Kerrans quest-giver Friendly felines with Task-system quests that span Kerra Isle and Toxxulia Forest.

Dangers

A safe newbie hub, so the real risk is wandering off the isle underleveled into tougher Odus zones.

Tips

New Kerran characters should trade their starting note to a Guild Master for experience and faction, then hail them for the achievement task. Non-Kerran visitors can also hail a Guild Master to grab the achievement, a nod toward trying Kerran in a future loadout.

Zone data is early and community-sourced, so confirm details in-game.