Lake Rathetear

Outdoor Antonica Lv 15–35

🗺 Zone map

The in-game map for this zone. North is up.

Lake Rathetear is a broad mountain lake dotted with islands, towers, and shoreline camps, serving as a transit hub between the Karanas, the Rathe Mountains, and The Arena. Rather than one open field, it is a patchwork of isolated pockets separated by water, so multiple groups can hunt distinct camps at once. Its varied population of goblins, gnolls, aviaks, and undead gives it a wide effective level spread.

How to Get to Lake Rathetear

The lake connects to South Karana (the Southern Plains) to the north, the Rathe Mountains to the south, and The Arena through a tunnel in the northwest near the aviak areas.

EnemiesCommon threats include aqua goblins, water snakes and sharks, bandits, gnolls, aviaks, orcs, and skeletal undead that spawn at night near the southern entrance.

Notable NPCs

  • Lord Bergurgle named mob An aqua goblin leader found in an underwater tower on the lake floor.
  • Webclaw Murkwave named mob A goblin caster named that spawns among the aqua goblin camps.
  • Kazen Fecae roaming named An extremely dangerous high-level necromancer that wanders the zone and can devastate unwary players.
  • Deep roaming named A powerful dark elf named that despawns after a time if left unengaged.

Dangers

The southern entrance from South Karana is a notorious gauntlet where gnolls and undead can pop all at once on top of arrivals. Much of the zone forces swimming through water patrolled by sharks and deepwater goblins, and out-of-level roaming casters like Kazen Fecae can kill quickly.

Tips

Cross the southern entrance fast and, if possible, invisibly, and use the walls and high ground to avoid unnecessary swimming. Pick an isolated camp suited to your level and hold it, since the pockets keep pulls manageable. Watch the day/night cycle, as gnolls rule the day and undead rise at night near the entrance.

Zone data is early and community-sourced, so confirm details in-game.

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