The in-game map for this zone. North is up.
Neriak is the sprawling subterranean capital of the Teir'Dal dark elves, worshippers of Innoruuk, divided into the Foreign Quarter, the Commons, and Third Gate leading to the royal Palace. Its dark ornate halls house the guilds and services for dark elf warriors, rogues, clerics, shadow knights, necromancers, wizards, magicians, and enchanters.
Neriak's outer gate opens into Nektulos Forest, which connects north toward Lavastorm Mountains and south to the East Commonlands, and the three city zones link internally through gates and hidden underground passages behind waterfalls.
Non-dark-elves face serious faction problems and can be killed by guards, so visitors often rely on an Illusion: Dark Elf effect to move safely, and part of the Commons is a designated open-combat area on PvP servers.
Dark elf newcomers should learn the layout of the three quarters and their hidden shortcuts behind waterfalls, use the internal shops and tradeskill stations to gear up, and outsiders should secure faction or an illusion before entering the guild districts.
Zone data is early and community-sourced, so confirm details in-game.
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