Oasis of Marr

Outdoor Antonica Lv 10–25

🗺 Zone map

The in-game map for this zone. North is up.

A desert zone of dunes, ruins, and a central water oasis sitting between North and South Ro, mixing low- and mid-level content for solo players and trios. Players hunt reptiles along the water, camp named giants and orcs, and contend with the notorious 'Orc Highway'.

How to Get to Oasis of Marr

North Ro and South Ro zone lines; a Kunark portal here (level 35+) leads to the higher-level continent.

EnemiesCrocodiles, caimans, sand scarabs, Desert Madmen, mummies, ghouls, dry-bone skeletons, tower spectres, orcs (the Orc Highway), and wandering sand giants.

Notable NPCs

  • Cazel roaming boss ~lvl 51 sand giant that roams from the Orc Highway to the docks, extremely dangerous.
  • Lockjaw named mob ~lvl 25 rare under-conned alligator, far tougher than a normal croc.
  • Hatar named mob ~lvl 21 giant; drops the Fine Silk Turban and Jambiya.
  • Young Ronin named mob ~lvl 13-16 monk at the Dervish Camps west of the inns.
  • Innkeeps Marnan & Tizzy merchants Sell provisions and goods at the inns.

Dangers

Cazel the ~lvl 51 sand giant wanders widely and crushes low-level players; Desert Madmen aggro regardless of level, dry-bone skeletons blend into the sand, and the Orc Highway needs a group.

Tips

Grind crocodiles and caimans along the beach and oasis water for safe XP, and avoid the spectre tower and Orc Highway until your mid-20s. Watch the horizon for wandering giants.

Zone data is early and community-sourced, so confirm details in-game.

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