Oggok

Indoor Antonica Lv 1–10

Oggok is the filthy fortified city of the ogres, tucked into the jungle of the Feerrott, a maze of mud huts, pens, and twisting underground passages. It is the starting city for ogre warriors, shadow knights, and shamans and is well equipped with tradeskill facilities such as forges, looms, and brewing barrels.

Getting thereOggok has one zone line out into the Feerrott, from which travelers can reach Innothule Swamp to the east and the Rathe Mountains to the northwest.
EnemiesThe ogre residents are friendly to their own kind, leaving the Bouncer city guards as the main hostiles, since they attack anyone of poor faction and will assist one another in a fight.

Notable NPCs

  • Ambassador K'Ryn named mob A Dark Elf warrior envoy who spawns during daytime hours and figures into an ogre weapon quest.
  • Chef Dooga quest-giver An ogre cook whose quest can improve faction with both major city guilds.
  • Clurg quest-giver A quest-giver offering turn-ins that raise standing with the ogre factions.
  • Craknek Warrior guildmaster guildmaster Head of the Craknek warrior guild who trains ogre fighters.
  • Greenblood guildmaster guildmaster Leader of the Greenblood shadow knights and shamans who trains ogre casters.
  • Oggok banker banker The city banker who safeguards ogres' coin and belongings.

Dangers

Two rival guilds, the Greenblood shadow knights and shamans and the Craknek warriors, run competing faction systems, so some quests that please one side will damage standing with the other and can turn the Bouncer guards hostile.

Tips

New ogres should pick faction quests carefully, favoring dual-faction turn-ins like Clurg or Chef Dooga, and can take advantage of the city's full set of tradeskill stations for early crafting.

Zone data is early and community-sourced, so confirm details in-game.