The in-game map for this zone. North is up.
Oggok is the filthy fortified city of the ogres, tucked into the jungle of the Feerrott, a maze of mud huts, pens, and twisting underground passages. It is the starting city for ogre warriors, shadow knights, and shamans and is well equipped with tradeskill facilities such as forges, looms, and brewing barrels.
Oggok has one zone line out into the Feerrott, from which travelers can reach Innothule Swamp to the east and the Rathe Mountains to the northwest.
Two rival guilds, the Greenblood shadow knights and shamans and the Craknek warriors, run competing faction systems, so some quests that please one side will damage standing with the other and can turn the Bouncer guards hostile.
New ogres should pick faction quests carefully, favoring dual-faction turn-ins like Clurg or Chef Dooga, and can take advantage of the city's full set of tradeskill stations for early crafting.
Zone data is early and community-sourced, so confirm details in-game.
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