Oggok is the filthy fortified city of the ogres, tucked into the jungle of the Feerrott, a maze of mud huts, pens, and twisting underground passages. It is the starting city for ogre warriors, shadow knights, and shamans and is well equipped with tradeskill facilities such as forges, looms, and brewing barrels.
Getting thereOggok has one zone line out into the Feerrott, from which travelers can reach Innothule Swamp to the east and the Rathe Mountains to the northwest.
EnemiesThe ogre residents are friendly to their own kind, leaving the Bouncer city guards as the main hostiles, since they attack anyone of poor faction and will assist one another in a fight.
Notable NPCs
-
Ambassador K'Ryn
named mob
A Dark Elf warrior envoy who spawns during daytime hours and figures into an ogre weapon quest.
-
Chef Dooga
quest-giver
An ogre cook whose quest can improve faction with both major city guilds.
-
Clurg
quest-giver
A quest-giver offering turn-ins that raise standing with the ogre factions.
-
Craknek Warrior guildmaster
guildmaster
Head of the Craknek warrior guild who trains ogre fighters.
-
Greenblood guildmaster
guildmaster
Leader of the Greenblood shadow knights and shamans who trains ogre casters.
-
Oggok banker
banker
The city banker who safeguards ogres' coin and belongings.
Dangers
Two rival guilds, the Greenblood shadow knights and shamans and the Craknek warriors, run competing faction systems, so some quests that please one side will damage standing with the other and can turn the Bouncer guards hostile.
Tips
New ogres should pick faction quests carefully, favoring dual-faction turn-ins like Clurg or Chef Dooga, and can take advantage of the city's full set of tradeskill stations for early crafting.
Zone data is early and community-sourced, so confirm details in-game.