Qeynos is the great human city on the southern coast of Antonica and the primary starting city for good and neutral humans and half elves, split into the North and South districts of one continuous walled city. North Qeynos holds the temples, mage guilds and the palace, while South Qeynos holds the markets, the docks and the rougher taverns. It is a fully serviced hub with banks, guild trainers for nearly every classic class, and merchants for weapons, armor, spells and trade goods.
Getting thereThe west gate opens into Qeynos Hills, the overland route toward Blackburrow and the Karanas. Ladders and grates in South Qeynos descend into the Qeynos Aqueducts and Catacombs below the city. The docks in South Qeynos offer a boat across the sea to Erud's Crossing and on to Erudin.
EnemiesThe city itself is largely safe under the watch of the Qeynos Guard, though pickpockets, thugs and hostile evil aligned NPCs lurk in back alleys and seedy taverns. The real threat is the Darkpaw gnoll clan, led by Fippy Darkpaw, that periodically charges the North Qeynos gate from Qeynos Hills.
Notable NPCs
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Fippy Darkpaw
roaming named
A gnoll who repeatedly assaults the North Qeynos gate from Qeynos Hills, a favorite easy kill for new adventurers.
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Qeynos Hold Banker
banker
The banker in Qeynos Hold in North Qeynos handles deposits and withdrawals for the city.
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Kane Bayle
quest-giver
A notable figure of the ruling Bayle family tied to several Qeynos quests.
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Wolten Grafe
quest-giver
A Qeynos NPC who offers early adventuring quests.
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Chesgard Sydwen
quest-giver
An NPC involved in Qeynos city quests and faction tasks.
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Guild Trainers of Qeynos
guildmaster
Trainers and guild halls serve warriors, clerics, paladins, rogues, bards, monks, wizards, magicians, enchanters, druids and rangers throughout both districts.
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Qeynos Merchants
merchant
Vendors across North and South Qeynos sell weapons, armor, spells, food, drink and general supplies.
Dangers
The greatest hazard for a newcomer is wandering into the wrong faction's tavern or the rougher parts of South Qeynos where thugs and pickpockets operate. Evil aligned characters are attacked on sight by the city guard, and straying out the west gate can expose a low level player to tougher gnolls in Qeynos Hills.
Tips
Bind your spell casters in Qeynos so you have a safe recall point, sell junk loot to the appropriate district merchants for better prices, and farm Fippy Darkpaw and his kin at the gate for easy early experience. Use the aqueduct entrances for a slightly tougher dungeon crawl once you outgrow the newbie yard.
Zone data is early and community-sourced, so confirm details in-game.