The underground warren of the Splitpaw gnoll clan — a maze of chambers, bridges, underwater passages, and prison cells. Players descend through tiered gnoll camps for steady XP and clan loot, working from the front Double Doors down toward the deep Ishva chamber. One of the quieter, less-contested grinding dungeons.
Training is the top risk — gnolls spawn in packs and flee at low health to drag in reinforcements, so snare/root is strongly advised. Prison cells can lock behind you and trap the party.
Camp the front Double Doors first and pull singly; bring a snare or root class before pushing deeper. Treat the Executioner/Judge and Ishva rooms as full-group content.
Zone data is early and community-sourced — confirm details in-game.