Splitpaw Lair

Indoor Antonica Lv 15–30

The underground warren of the Splitpaw gnoll clan — a maze of chambers, bridges, underwater passages, and prison cells. Players descend through tiered gnoll camps for steady XP and clan loot, working from the front Double Doors down toward the deep Ishva chamber. One of the quieter, less-contested grinding dungeons.

Getting thereSouth Karana (single entrance — three claw-like rock formations that drop into the dungeon). Self-contained, no other zone lines.
EnemiesSplitpaw gnolls organized by rank (Mas/Mal/Val) and class — Lteth (rogues), Tesch (warriors), Nisch (clerics/shamans), Rosch (casters) — plus snakes and captive prisoners.

Notable NPCs

  • The Ishva Mal boss ~lvl 40 gnoll necromancer in the deepest chamber; drops the Robe of the Ishva.
  • Kurrpok Splitpaw named mob ~lvl 25 gnoll shaman.
  • Tesch Val Deval'Nmak named mob ~lvl 39 gnoll warrior; drops a Kicsh Der Pavz weapon.
  • Verishe Mal Judge / Executioner named mobs ~lvl 34-39 gnolls in the executioner area.
  • Brother Hayle captive NPC ~lvl 24 human cleric held in the prison area.

Dangers

Training is the top risk — gnolls spawn in packs and flee at low health to drag in reinforcements, so snare/root is strongly advised. Prison cells can lock behind you and trap the party.

Tips

Camp the front Double Doors first and pull singly; bring a snare or root class before pushing deeper. Treat the Executioner/Judge and Ishva rooms as full-group content.

Zone data is early and community-sourced — confirm details in-game.