Splitpaw Lair

Indoor Antonica Lv 20–40

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10 named mobs pinned from community /loc data, so treat spots as close, not exact. Blue tags are zone exits to neighboring zones. Scroll or pinch to zoom, drag to pan, Full for a big view.

The underground warren of the Splitpaw gnoll clan, a maze of chambers, bridges, underwater passages, and prison cells. Players descend through tiered gnoll camps for steady XP and clan loot, working from the front Double Doors down toward the deep Ishva chamber. One of the quieter, less-contested grinding dungeons.

How to Get to Splitpaw Lair

South Karana (single entrance, three claw-like rock formations that drop into the dungeon). Self-contained, no other zone lines.

EnemiesSplitpaw gnolls organized by rank (Mas/Mal/Val) and class, Lteth (rogues), Tesch (warriors), Nisch (clerics/shamans), Rosch (casters), plus snakes and captive prisoners.

Camps & progression

  1. Double Doorslow to mid 30s

    The entrance camp just inside the claw-shaped drop from South Karana. Pull singly here to start.

  2. Executioner and Judges areamid 30s to low 40s

    The Verishe Mal Judges and Executioners, reached by an invis route through the double doors. Strong gnoll-clan weapons drop here.

  3. Ishva chamberhigh 30s to 40

    The deepest camp, reached through an underwater passage. Thirteen mobs pack the room around the Ishva Mal, so expect near-continuous pulls, so bring a strong trio and split them carefully.

Notable NPCs

  • The Mender named mob A healer named in the entry band, roughly level 25-28.
    • Cap of MendingHead · all EQLAC 3 · HP +10 · END +10 · STR +5 · CHA +5 · svPoison +3 Clicks Mana Preservation II, a 10% spell-cost cut.
    • Mana Preservation II ShieldShield · casters Focus item: 10% cost reduction on level-44 spells.
  • The Deviant named mob An entry-band named, roughly level 25-28.
    • Dagger of DroppingPiercer · Rog / Brd / Mnk A strong ratio with a Weaken proc and +4 backstab.
    • Splitpaw Keepsake RingRing · all EQLAC 2 · HP +10 · DEX +4 · Lore · No Trade · all classes A lore ring.
  • Kurrpok Splitpaw named mob ~lvl 25 gnoll shaman.
  • Brother Gruff named mob A jailer in the prison area.
  • The Brute named mob A powerful named, roughly level 30-36.
    • Brutish BreastplatePlate chest · War / Pal / SK A plate chest for the tank trio.
    • TornEar Thumper2H blunt · most melee EQL16 dmg / 30 dly · 2H Blunt · procs Stun at L30 · HP +21 · END +21 · STR +9 · AGI -5 · WAR MNK BST BER About the best two-hand blunt anyone finds before planar gear.
  • The Butcher named mob A named gnoll in the revamped Splitpaw, one of the most contested camps in the zone because his chest drop is slot-defining for the level.
    • Butcher's chest pieceChest · melee / tank An EQL-era chest that outclasses most other options in its slot for early-to-mid characters, which is why his camp stays busy. Community-reported; confirm the exact item name in-game.
  • Verishe Mal Judge / Executioner named mobs ~lvl 34-42 gnolls in the executioner area.
    • Verishi Mal Great Axe2H slash · War / SK / Ber A strong two-hand axe for the level.
    • Verishe Bracer of DominanceWrist · all EQLAC 6 · STR +3 · STA +3 · AGI +3 · svMagic +6 · svDisease +6 · Attunable · Lore · WAR CLR PAL RNG SHD BRD BER A chain-slot wrist upgrade.
  • Tesch Val Deval'Nmak named mob ~lvl 39 gnoll warrior.
    • Kicsh Der PavzWeapon · most melee EQL13 dmg / 38 dly · 1H Slash · INT +5 · DEX +5 · procs Strong Poison at L20 · WAR SHD BRD ROG · Magic Lore A gnoll-clan melee weapon.
  • Kerak Splitpaw named mob A deep named, roughly level 36-42.
    • Rune Totem Staff2H blunt · casters A caster-focused staff.
    • Ruby PendantNeck · all EQLINT +1 · Attunable · Lore · all classes A quest neck.
  • The Ishva Mal boss ~lvl 40 gnoll necromancer in the deepest chamber.
    • Robe of the IshvaCloth chest · casters EQLAC 8 · CHA +5 · mana +50 · svPoison +14 · Focus: Summoning Efficiency II · NEC WIZ MAG ENC The zone's headline caster robe.
    • Sandals of the IshvaFeet · all EQLAC 2 · mana +10 · DEX +5 · INT +5 · Attunable · Lore · NEC WIZ MAG ENC Deep-band foot armor.
  • Brother Hayle captive NPC ~lvl 24 human cleric held in the prison area.
  • Tesch Val Kadvem named mob A ~lvl 40 gnoll warrior in the deep bands.
  • Rosch Val L'Vlor named mob A ~lvl 39 gnoll magician among the deep casters.
  • Nisch Val Torash Mashk named mob A ~lvl 39 gnoll cleric that heals its packmates.
    • Devlas IlkvelSecondary · War / Cle / Pal / Rng / SK / Dru / Brd / Shm EQLAC 15 · STA +5 · DEX +5 · svPoison +7 · WAR CLR PAL RNG SHD DRU BRD SHM · Magic Lore A gnoll-clan caster item.
    • Tesch Val SinischWeapon · melee An ultra-rare gnoll-clan weapon.
  • A Lteth Val Scribe named mob A ~lvl 30 gnoll enchanter; mezzes and charms, so kill it fast.
  • A one eyed gnoll named mob A ~lvl 35 gnoll warrior roaming the warren.
    • Gnoll's EyeQuest · all A quest turn-in drop.
    • Split Paw Hide GlovesHands · melee EQLAC 4 · DEX +3 · WIS +2 · all except NEC WIZ MAG ENC Leather hand armor from the clan set.

Quest rewards & other drops

Dangers

Training is the top risk, gnolls spawn in packs and flee at low health to drag in reinforcements, so snare/root is strongly advised. Prison cells can lock behind you and trap the party.

Tips

Camp the front Double Doors first and pull singly; bring a snare or root class before pushing deeper. The Executioner/Judge and Ishva rooms are the zone's toughest, so bring a well-rounded trio.

Zone data is early and community-sourced, so confirm details in-game.

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