Estate of Unrest

Indoor Faydwer Lv 15–35

One of EverQuest's most beloved dungeons: a haunted manor on Faydwer packed with the restless dead, from its overgrown yard up through the tower and down into the basement. Groups grind the floors for steady XP and a deep bench of named drops, and the zone is a rite of passage for mid-level Faydwer characters.

Getting thereOn Faydwer, reached through a long entry tunnel from Lesser Faydark. The Faydark forests also link it to Crushbone and Castle Mistmoore.
EnemiesDeath beetles, tormented dead, greater and dark-boned skeletons, jack-o-lanterns, ghouls, and undead servants, plus festering hags and mortuary fungus down in the basement. Almost everything here is undead, so effects that work on the undead shine.

Notable NPCs

  • Lesser Blade Fiend named mob ~lvl 19, in a first-floor alcove.
    • Gladius1H slash · most melee A solid early one-hander.
    • PugiusPiercer · Rog / Brd / Mnk A one-hand piercer.
  • Reclusive Ghoul Magus named mob ~lvl 23, in the second-floor back room.
    • Savant's CapHead · casters +3 wisdom and intelligence.
    • Dusty Bloodstained GlovesHands · casters +25 mana.
  • Undead Barkeep named mob ~lvl 25, behind the third-floor bar.
    • Opalline EarringEar · all +5 charisma.
    • Thick Leather ApronChest · rogues / melee A light chest piece.
  • Undead Knight of Unrest named mob ~lvl 28, in the fourth-floor tower.
    • Bloodstained TunicChest · most melee 13 AC with +4 wisdom and agility.
    • Bloodstained MantleShoulder · most melee +3 strength on the shoulder slot.
  • A Priest of Najena named mob ~lvl 29-31, in the third-floor tower.
    • Tarnished Bronze KeyQuest item · all Opens further parts of the estate.
  • Garanel Rucksif boss ~lvl 35 spectral knight in the basement, the estate's deepest named.
    • Dwarven Work BootsFeet · most melee +3 strength and +5 dexterity.
    • Jagged BandRing · most melee +3 strength on a ring.

Dangers

The single long entry tunnel is the classic hazard: if a train gets loose in the manor and pours into it, wait for it to come back out rather than walking in. Undead density is high and pulls go bad fast, especially in the basement.

Tips

Camp a floor rather than roaming. The second-floor fireplace and the third-floor bar are the standard named camps, and the basement is fast-paced content for a level-28-plus group. Bring crowd control and damage that works on the undead.

Zone data is early and community-sourced, so confirm details in-game.