Upper Guk

Indoor Antonica Lv 15–35

🗺 Zone map

11 named mobs pinned from community /loc data, so treat spots as close, not exact. Blue tags are zone exits to neighboring zones. Scroll or pinch to zoom, drag to pan, Full for a big view.

The living upper half of the Guk dungeon, a warren of froglok clans beneath the Innothule Swamp. Groups grind the froglok camps for steady XP and the zone's famous paladin weapon, Ghoulbane. It sits above Lower Guk, and many players clear Upper first before graduating down.

How to Get to Upper Guk

Reached from Innothule Swamp through a narrow corridor, and connects down to Lower Guk through several zone lines.

EnemiesFroglok clans (Nokta, Gaz, Ton, Shin, Tuk, and more) as warriors, shamans, knights, and casters, plus giant heart spiders, ancient crocodiles, fungus mutants, and skeletal undead.

Camps & progression

  1. Scryer room18-24

    A central control point you can pull several camps into. The Froglok Scryer and casters here drop early caster gear, making it a solid group home base.

  2. Ancient Crocodile room28-32

    A higher-level camp near a safe zone line in the water. The Ancient Croc drops the Gatorscale pieces, and the spot is easy to hold.

  3. Lower Guk zone line30-35

    The froglok camps by the line down to Lower Guk offer the strongest XP in the zone, and a quick escape if a pull goes wrong. Work toward the Shin Lord camp for Ghoulbane.

Notable NPCs

Dangers

Mob density is high and froglok camps sit close together, so a loose pull trains fast; distant bind points make deaths costly.

Tips

Pull froglok camps one at a time from the Scryer room and watch for wandering knights. Work up to the Shin Lord camp for Ghoulbane once your trio is solid.

Zone data is early and community-sourced, so confirm details in-game.

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