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Tank · Melee archetype

Shadow Knight

Dark tank. Lifetaps and disease/poison damage let it hold aggro while chipping health back — a self-sufficient bruiser.

Tank Plate armor Melee

The Shadow Knight is the dark tank. Lifetaps and disease and poison damage let it hold aggro while clawing its own health back, and it summons a pet on top. A bruiser that can grind solo for a very long time.

What it brings to a trio

A tank that sustains itself through lifetaps and adds real damage — ideal when you can't spare a slot for a dedicated healer.
Tank
100%
Heal
33%
Damage
67%
Utility
33%

Signature abilities (AAs)

Unbound Drain
Innate lifetap on hit.
Harm Touch (DoT ranks)
Adds damage-over-time ranks to Harm Touch.
Improved Harm Touch
Low-resist Harm Touch (shares timer).
Leech Touch
Lifetap Harm Touch (shares timer).
Soul Abrasion
More damage from lifetap procs.
Unholy Steed
Summons a fast unholy mount.
Fearless
Permanent immunity to fear.
Pet Discipline
Command your pet to hold until told to attack.
Two Hand Bash
Bash while using a two-handed weapon.
Double Riposte
+15/35/50% double-riposte chance.

Plus the shared General and Archetype boards — see the full Alternate Advancement guide.

Gear

Shadow Knight wears Plate armor. The gear-by-class guide lists exactly what stats to chase and which named mobs and zones drop the pieces you want.

Role weightings drive the coverage bars and the trio scores — the same data the Build Forge uses. EverQuest Legends is new and soloable by design, so treat specifics as a starting point and confirm in-game. The level cap is 50.