Guardian of the entry Fairy Island and the first of the Sky's island lords. Because the fairies here are peaceful until provoked, she makes a gentle opening test and a favorite spot to start banking Wind Runes for the class quests.
A caster-type guardian who leans on weak damage-over-time spells, so she is a manageable first kill for a capable trio. Clear a little breathing room, pull her onto flat ground, and use the fight to learn the plane before the islands get mean.
Low, by Sky standards. Keep an eye on stacking DoT ticks and stay off the edges, since everything above this island is built to knock you off.
NPC lore, tactics, and drops are drawn from the community EverQuest Legends wiki (eqlwiki.com) and player testing, with classic EverQuest as the lore backbone. The game is new, so confirm specifics in-game.
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