Raider's Warband

Monk / Rogue / Bard

Two melee and a support: raw pressure with just enough glue to survive.

Tier C Score 69 Well-rounded build

Role coverage

Tank
48%
Heal
19%
DPS
95%
Utility
67%
Not a natural D4 raider yet. To make higher-difficulty content comfortable it would want to add a tank, add healing. It can still shine at lower difficulty, for leveling, or with a well-geared player driving it.

Strengths & watch-outs

✔ Strengths
  • Heavy damage output, fights end fast.
  • You bring a slow, the single most valuable tool against tough single targets.
  • True crowd control lets you split dangerous pulls and take on multiples.
⚠ Watch-outs
  • No natural plate tank, someone in lighter armor has to hold aggro, so pull singles and carefully.
  • No healing at all, you'll lean on potions, careful play, and killing things before they kill you.

How it plays

With no plate tank, your sturdiest body, Monk, has to hold aggro, so open with careful single pulls. Monk carries most of your damage; focus-fire one target down rather than spreading hits. With no healer in the set, potions and pacing are your lifeline, don't overpull. Use your crowd control to peel adds and turn bad pulls into manageable ones.

Suggested AA focus

From your Bard
Unbound Versatility, Cast/sing through stun.
Instrument Mastery, Improves all instrument use.
From your Monk
Unbound Alacrity, Innate melee attack-speed (haste).
Critical Mend, 5/10/25% chance for a superior Mend.
From your Rogue
Unbound Lethality, Innate poison damage.
Escape, NPCs forget you; go invisible when out of combat.

Signature class abilities worth prioritizing. Plan the full board on the AA guide, or wire it into a saved build in the Forge.

Gear direction

This trio wears Cloth, Leather and Chain. Melee want haste and DEX (for procs) once the basics are covered. Casters and priests want mana, their casting stat, and any focus effects. See the gear-by-class guide and weapon guide for the specifics.

The score is a role-coverage rating (tank, healing, damage, utility), the same math the Build Forge uses. The tier layers in endgame readiness: S-tier is reserved for D4-ready builds (a tank, healing, and a slow), so an elite all-rounder that lacks a slow tops out at A. A lower tier doesn't put D4 out of reach, though, gear, resists, and +10 upgrades close the gap; the tier just reflects how much the build does for you out of the box. It's a model, not live parse data, so treat tiers as a starting point and confirm what works in-game. The level cap is 50.

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