Tank, healer, caster — the timeless balanced trio, and a benchmark for everything else.
Lead with Warrior to grab and hold aggro while the fight sets up. Necromancer carries most of your damage; focus-fire one target down rather than spreading hits. Druid keeps everyone standing — manage mana and you can camp indefinitely.
Signature class abilities worth prioritizing. Plan the full board on the AA guide, or wire it into a saved build in the Forge.
Ratings are computed from each class's role weighting — the same scoring the Build Forge uses — and EverQuest Legends is new and soloable by design, so treat tiers as a starting point and confirm what works in-game. The level cap is 50.