Mana Syndicate

Wizard / Magician / Enchanter

Casters wrapped in control and buffs: big damage that rarely runs dry.

Tier C Score 65 Specialist / group build

The combo

Primary EnchanterSupport Cloth armor
Secondary MagicianCaster Cloth armor
Tertiary WizardCaster Cloth armor

Role coverage

Tank
38%
Heal
19%
DPS
90%
Utility
71%
Not a natural D4 raider yet. To make higher-difficulty content comfortable it would want to add a tank, add healing. It can still shine at lower difficulty, for leveling, or with a well-geared player driving it.

Strengths & watch-outs

✔ Strengths
  • Heavy damage output — fights end fast.
  • You bring a slow — the single most valuable tool against tough single targets.
  • A pet (Magician) adds a second body to off-tank, add damage, or pull.
  • True crowd control lets you split dangerous pulls and take on multiples.
  • Built-in travel (ports or fast evac) cuts downtime between camps.
⚠ Watch-outs
  • No natural plate tank — someone in lighter armor has to hold aggro, so pull singles and carefully.
  • No healing at all — you'll lean on potions, careful play, and killing things before they kill you.
  • Light armor across the board — squishy, so avoid getting surrounded.

How it plays

With no plate tank, your sturdiest body — Magician — has to hold aggro, so open with careful single pulls. Wizard carries most of your damage; focus-fire one target down rather than spreading hits. With no healer in the set, potions and pacing are your lifeline — don't overpull. Use your crowd control to peel adds and turn bad pulls into manageable ones.

Suggested AA focus

From your Enchanter
Gather Mana — Recover a huge amount of mana almost instantly.
Permanent Illusion — Illusions persist through zoning.
From your Magician
Improved Familiar — Summons a stronger familiar.
Elemental Pact — Pet-summon reagents are not consumed.
From your Wizard
Manaburn — Unresistable damage based on your current mana.
Quick Damage — 2/5/10% faster damage-spell casts.

Signature class abilities worth prioritizing. Plan the full board on the AA guide, or wire it into a saved build in the Forge.

Gear direction

This trio wears Cloth. Casters and priests want mana, their casting stat, and any focus effects. See the gear-by-class guide and weapon guide for the specifics.

Ratings are computed from each class's role weighting — the same scoring the Build Forge uses — and EverQuest Legends is new and soloable by design, so treat tiers as a starting point and confirm what works in-game. The level cap is 50.