Arcane Artillery

Wizard / Magician / Necromancer

Three casters, one goal: delete things from range before they close the distance.

Tier C Score 64 Specialist / group build

The combo

Primary MagicianCaster Cloth armor
Secondary NecromancerCaster Cloth armor
Tertiary WizardCaster Cloth armor

Role coverage

Tank
48%
Heal
19%
DPS
100%
Utility
33%
Not a natural D4 raider yet. To make higher-difficulty content comfortable it would want to add a tank, add a slow. It can still shine at lower difficulty, for leveling, or with a well-geared player driving it.

Strengths & watch-outs

✔ Strengths
  • Hybrid healing and lifetaps give you real sustain without a pure healer.
  • Heavy damage output — fights end fast.
  • A pet (Magician) adds a second body to off-tank, add damage, or pull.
  • Built-in travel (ports or fast evac) cuts downtime between camps.
⚠ Watch-outs
  • No natural plate tank — someone in lighter armor has to hold aggro, so pull singles and carefully.
  • No slow — big single-target fights come at you at full swing speed.
  • Light armor across the board — squishy, so avoid getting surrounded.
  • No tank and no hard CC — multi-mob pulls are genuinely dangerous.

How it plays

With no plate tank, your sturdiest body — Magician — has to hold aggro, so open with careful single pulls. Wizard carries most of your damage; focus-fire one target down rather than spreading hits. Necromancer patches you up between pulls; without a dedicated healer, respect your downtime.

Suggested AA focus

From your Magician
Improved Familiar — Summons a stronger familiar.
Elemental Pact — Pet-summon reagents are not consumed.
From your Necromancer
Lifeburn — Unresistable damage equal to your current HP.
Cannibalization — Convert HP into a large chunk of mana.
From your Wizard
Manaburn — Unresistable damage based on your current mana.
Quick Damage — 2/5/10% faster damage-spell casts.

Signature class abilities worth prioritizing. Plan the full board on the AA guide, or wire it into a saved build in the Forge.

Gear direction

This trio wears Cloth. Casters and priests want mana, their casting stat, and any focus effects. See the gear-by-class guide and weapon guide for the specifics.

Ratings are computed from each class's role weighting — the same scoring the Build Forge uses — and EverQuest Legends is new and soloable by design, so treat tiers as a starting point and confirm what works in-game. The level cap is 50.