A wall of armor fronting a spell battery, tanky and explosive.
Lead with Paladin to grab and hold aggro while the fight sets up. Magician carries most of your damage; focus-fire one target down rather than spreading hits. Paladin patches you up between pulls; without a dedicated healer, respect your downtime.
Signature class abilities worth prioritizing. Plan the full board on the AA guide, or wire it into a saved build in the Forge.
The score is a role-coverage rating (tank, healing, damage, utility), the same math the Build Forge uses. The tier layers in endgame readiness: S-tier is reserved for D4-ready builds (a tank, healing, and a slow), so an elite all-rounder that lacks a slow tops out at A. A lower tier doesn't put D4 out of reach, though, gear, resists, and +10 upgrades close the gap; the tier just reflects how much the build does for you out of the box. It's a model, not live parse data, so treat tiers as a starting point and confirm what works in-game. The level cap is 50.
One email when Kunark launches, new zone and item guides go live, and major patches land. No spam, and you can unsubscribe anytime.