Tank, healer, melee DPS, the archetypal group core, and it just works.
Lead with Paladin to grab and hold aggro while the fight sets up. Ranger carries most of your damage; focus-fire one target down rather than spreading hits. Shaman keeps everyone standing, manage mana and you can camp indefinitely. Land your slow early on tough targets, it does more for survival than any burst.
Signature class abilities worth prioritizing. Plan the full board on the AA guide, or wire it into a saved build in the Forge.
The score is a role-coverage rating (tank, healing, damage, utility), the same math the Build Forge uses. The tier layers in endgame readiness: S-tier is reserved for D4-ready builds (a tank, healing, and a slow), so an elite all-rounder that lacks a slow tops out at A. A lower tier doesn't put D4 out of reach, though, gear, resists, and +10 upgrades close the gap; the tier just reflects how much the build does for you out of the box. It's a model, not live parse data, so treat tiers as a starting point and confirm what works in-game. The level cap is 50.
One email when Kunark launches, new zone and item guides go live, and major patches land. No spam, and you can unsubscribe anytime.