Befallen

Indoor Antonica Lv 7–25

🗺 Zone map

17 named mobs pinned from community /loc data, so treat spots as close, not exact. Blue tags are zone exits to neighboring zones. Use the floor toggle to switch levels. Scroll or pinch to zoom, drag to pan, Full for a big view.

A sunken keep swallowed by the West Commonlands, packed with undead and dark Shadow Knights. In EverQuest Legends its named guard a three-tier key system: clear the upper ring for the keys that open the mid level, then the deep crypt, so progress is as much about keys as kills. The Pristine Studded set and a few sharp early weapons make it a favorite mid-level stop.

How to Get to Befallen

Entered through a ruined well in the West Commonlands, a single winding descent with no other zone exits, so you come and go the same way.

EnemiesDecaying and shadowed skeletons, animated armor, and dark theurgists, but the named are mostly Shadow Knights (dark elf, human, ogre, and troll) who hold the zone's keys. Much of the zone is undead, so effects that work on undead shine here.

Camps & progression

  1. Upper ring (Level 1)7-14

    The entry halls. The keyed Shadow Knights here drop the progression keys: the Dark Elf Shadow Knight gives the Splintered Wooden Key, the Human Female Shadow Knight the Charred Bone Key (plus an Antiqued Silver Band), and the Ogre Shadow Knight the Smoked Glass Key (plus Barbed Armplates). Footman of V'Zher and Asaka L'Rei patrol here.

  2. Mid level (Level 2)14-20

    Behind the first keyed doors. Arisen Thaumaturgist drops the Pristine Studded Leather Bracer and the Thaumaturgist's Sash, and Priest Amiaz drops the Blackened Wand.

  3. Deep crypt (Level 3)18-25

    The bottom tier. The Troll Shadow Knight drops the Bone Bladed Claymore, the Dark Elf Female Shadow Knight the Barbed Legplates, the Elf Skeleton a Thex Mallet piece, and Boondin Babbinsbort the Icon of the Ardent.

Notable NPCs

Dangers

The winding, near-identical halls make it easy to get lost and drag whole packs onto yourself, and you cannot reach the good loot without the keys, so a bad pull deep in the crypt can strand you. Undead casters hit hard for the level.

Tips

Learn the forks early and camp a keyed Shadow Knight to bank the Splintered Wooden, Charred Bone, and Smoked Glass keys before you push down. Pull named back to a cleared room rather than roaming.

Zone data is early and community-sourced, so confirm details in-game.

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