1 named mob pinned from community /loc data, so treat spots as close, not exact. Blue tags are zone exits to neighboring zones. Scroll or pinch to zoom, drag to pan, Full for a big view.
The nightmare plane of Cazic Thule, god of fear, and one of the original raid zones. A charged break-in past see-invisible guardians opens onto golems, spectres, and class-armor mobs, with the god himself at the center. It runs alongside Hate and Sky as the classic planar raids, and it is a major stop for class Epic Weapon components.
Reached through a one-way portal in the spectre caves of The Feerrott. Minimum level 46 to enter.
EnemiesFear golems, spectres, spinechillers, and dread creatures, most level 48 to 51, many of which see through invisibility and hit hard on the break-in.
Camps & progression
The break-in46+
The one-way portal drops you among see-invisible guardians with huge aggro ranges. This is the deadliest moment in the zone: enter with See Invisible, a plan, and everyone ready to fight rather than sprinting.
Golem and class-armor rooms48-51
Once in, clear the fear golems and the class-armor mobs (the Spinechiller Spider's Cryosilk set, the Boogeyman's Blighted set) and farm Fright, Dread, and Terror. Terror carries a Frost Breath dispel and a lifetap proc.
Cazic Thule and the Dracoliche51+
The god's area, with the roaming Dracoliche prowling the halls. Because Cazic's Avatar Power drags the room into the fight, clear around him before you engage. The zone's toughest fight, for a strong trio.
Notable NPCs
Cazic Thuleraid bossThe god of fear and the plane's primary raid target, a Shadow Knight who pulls the room in with Avatar Power and casts a Panic fear.
Pauldrons of FerocityShoulder · War / Pal / SKEQLAC 20 · STR +10 · STA +10 · HP +20 · mana +20 · all saves +5 · worn: Aura of Battle · No Drop · Magic Lore · WAR PAL SHDA top-tier tank shoulder piece.
Robe of InspirationCloth chest · castersEQLAC 20 · INT +20 · mana +100 · all saves +15 · worn: Flowing Thought I · NEC WIZ MAG ENCA prized caster robe.
Halo of the EnlightenedHead · ClericEQLAC 25 · STR +10 · STA +10 · WIS +15 · HP +100 · mana +100 · all saves +7 · worn: See Invisible · Cleric · No Drop · Magic LoreA cleric headpiece.
Fright / Dread / Terrorraid bossesThree golem raid targets, all of which enrage. Terror carries a Frost Breath dispel and a lifetap proc.
Ball of Everliving GolemRange · allEQLHP +15 · all saves +2 · Range · No Drop · Magic Lore · all classesA shared golem drop.
Dracolicheroaming bossA wandering undead dragon with a deadly lifetap.
Fearsome ShieldShield · tanksEQLAC 40 · STR +15 · STA +15 · svDisease +15 · svPoison +15 · worn: Aura of Battle · WAR CLR PAL SHD · No Drop · Magic LoreA strong tank shield.
Berserker's RingRing · most meleeEQLSTR +25 · DEX -20 · AGI -20 · worn: Firefist · WAR PAL RNG SHD MNK BRD ROG · No Drop · Magic LoreA melee ring.
Blighted armorSet · NecromancerNecromancer planar set pieces.
Wraith of a Shissirrare named~lvl 55 gorgon at the temple top on a 72-hour timer. Drops the Head of the Serpent for the Enchanter epic.
Irak Altilnamed mob~lvl 51 skeleton warrior that roams the graveyard south of the Firewall and summons when engaged.
A phantasmnamed mob~lvl 49-51 spectre wizard at (1184, -830). Drops the Thulian Wand.
A worry wraithnamed mob~lvl 50-51 will-o-wisp enchanter with several spawn points. Drops the Wand of Allure and Wraithstone.
Dangers
The break-in is lethal: see-invisible guardians gank anyone stepping through, so a See Invisible source and a coordinated entry are essential. Avatar Power drags the room into any fight near Cazic, and roaming bosses turn a loose pull into a wipe.
Tips
Do not enter alone; organize the break-in with See Invisible and a plan. Clear the golems and class-armor mobs methodically, then thin the area around Cazic Thule before pulling him.
Zone data is early and community-sourced, so confirm details in-game.