Raider's Warband

Monk / Berserker / Beastlord

Two melee and a support: raw pressure with just enough glue to survive.

Tier B Score 70 Well-rounded build

The combo

Primary BeastlordSupport Leather armor
Secondary MonkMelee DPS Cloth armor
Tertiary BerserkerMelee DPS Chain armor

Role coverage

Tank
52%
Heal
19%
DPS
95%
Utility
57%
Not a natural D4 raider yet. To make higher-difficulty content comfortable it would want to add a tank. It can still shine at lower difficulty, for leveling, or with a well-geared player driving it.

Strengths & watch-outs

✔ Strengths
  • Hybrid healing and lifetaps give you real sustain without a pure healer.
  • Heavy damage output — fights end fast.
  • You bring a slow — the single most valuable tool against tough single targets.
  • A pet (Beastlord) adds a second body to off-tank, add damage, or pull.
⚠ Watch-outs
  • No natural plate tank — someone in lighter armor has to hold aggro, so pull singles and carefully.
  • No tank and no hard CC — multi-mob pulls are genuinely dangerous.

How it plays

With no plate tank, your sturdiest body — Monk — has to hold aggro, so open with careful single pulls. Monk carries most of your damage; focus-fire one target down rather than spreading hits. Beastlord patches you up between pulls; without a dedicated healer, respect your downtime. Land your slow early on tough targets — it does more for survival than any burst.

Suggested AA focus

From your Beastlord
Unbound Ferocity — Warder (pet) flurry chance.
Frenzy of Spirit — Brief self berserk state.
From your Monk
Unbound Alacrity — Innate melee attack-speed (haste).
Critical Mend — 5/10/25% chance for a superior Mend.
From your Berserker
Double Riposte — +15/35/50% double-riposte chance.

Signature class abilities worth prioritizing. Plan the full board on the AA guide, or wire it into a saved build in the Forge.

Gear direction

This trio wears Cloth, Chain and Leather. Melee want haste and DEX (for procs) once the basics are covered. Casters and priests want mana, their casting stat, and any focus effects. See the gear-by-class guide and weapon guide for the specifics.

Ratings are computed from each class's role weighting — the same scoring the Build Forge uses — and EverQuest Legends is new and soloable by design, so treat tiers as a starting point and confirm what works in-game. The level cap is 50.