Raider's Warband

Monk / Berserker / Enchanter

Two melee and a support: raw pressure with just enough glue to survive.

Tier B Score 69 Well-rounded build

The combo

Primary EnchanterSupport Cloth armor
Secondary MonkMelee DPS Cloth armor
Tertiary BerserkerMelee DPS Chain armor

Role coverage

Tank
48%
Heal
19%
DPS
90%
Utility
57%
Not a natural D4 raider yet. To make higher-difficulty content comfortable it would want to add a tank, add healing. It can still shine at lower difficulty, for leveling, or with a well-geared player driving it.

Strengths & watch-outs

✔ Strengths
  • Heavy damage output — fights end fast.
  • You bring a slow — the single most valuable tool against tough single targets.
  • True crowd control lets you split dangerous pulls and take on multiples.
⚠ Watch-outs
  • No natural plate tank — someone in lighter armor has to hold aggro, so pull singles and carefully.
  • No healing at all — you'll lean on potions, careful play, and killing things before they kill you.

How it plays

With no plate tank, your sturdiest body — Monk — has to hold aggro, so open with careful single pulls. Monk carries most of your damage; focus-fire one target down rather than spreading hits. With no healer in the set, potions and pacing are your lifeline — don't overpull. Use your crowd control to peel adds and turn bad pulls into manageable ones.

Suggested AA focus

From your Enchanter
Gather Mana — Recover a huge amount of mana almost instantly.
Permanent Illusion — Illusions persist through zoning.
From your Monk
Unbound Alacrity — Innate melee attack-speed (haste).
Critical Mend — 5/10/25% chance for a superior Mend.
From your Berserker
Double Riposte — +15/35/50% double-riposte chance.

Signature class abilities worth prioritizing. Plan the full board on the AA guide, or wire it into a saved build in the Forge.

Gear direction

This trio wears Cloth and Chain. Melee want haste and DEX (for procs) once the basics are covered. Casters and priests want mana, their casting stat, and any focus effects. See the gear-by-class guide and weapon guide for the specifics.

Ratings are computed from each class's role weighting — the same scoring the Build Forge uses — and EverQuest Legends is new and soloable by design, so treat tiers as a starting point and confirm what works in-game. The level cap is 50.