Sanctified Guardian

Paladin / Cleric / Druid

A tank swaddled in double healing. It face-tanks nearly anything.

Tier B Score 91 Rock-solid solo trio

Role coverage

Tank
67%
Heal
81%
DPS
52%
Utility
67%
Not a natural D4 raider yet. To make higher-difficulty content comfortable it would want to add a slow. It can still shine at lower difficulty, for leveling, or with a well-geared player driving it.

Strengths & watch-outs

✔ Strengths
  • A real plate tank (Paladin) to hold aggro and eat the big hits.
  • A dedicated healer keeps the fight sustainable more or less indefinitely.
  • Built-in travel (ports or fast evac) cuts downtime between camps.
  • In-group rez means a death doesn't end the session.
⚠ Watch-outs
  • No slow, big single-target fights come at you at full swing speed.

How it plays

Lead with Paladin to grab and hold aggro while the fight sets up. Druid carries most of your damage; focus-fire one target down rather than spreading hits. Cleric keeps everyone standing, manage mana and you can camp indefinitely.

Suggested AA focus

From your Paladin
Unbound Life, Innate healing potency.
Improved Lay on Hands, Lay on Hands becomes a full heal.
From your Cleric
Divine Resurrection, Full-experience, full-HP/mana rez with no penalty.
Celestial Regeneration, Large heal-over-time at no mana cost.
From your Druid
Exodus, Fast, no-mana evacuation.
Quick Evacuation, 10/25/50% faster evac casts.

Signature class abilities worth prioritizing. Plan the full board on the AA guide, or wire it into a saved build in the Forge.

Gear direction

This trio wears Plate and Leather. Stack AC and HP on your tank first. Melee want haste and DEX (for procs) once the basics are covered. Casters and priests want mana, their casting stat, and any focus effects. See the gear-by-class guide and weapon guide for the specifics.

The score is a role-coverage rating (tank, healing, damage, utility), the same math the Build Forge uses. The tier layers in endgame readiness: S-tier is reserved for D4-ready builds (a tank, healing, and a slow), so an elite all-rounder that lacks a slow tops out at A. A lower tier doesn't put D4 out of reach, though, gear, resists, and +10 upgrades close the gap; the tier just reflects how much the build does for you out of the box. It's a model, not live parse data, so treat tiers as a starting point and confirm what works in-game. The level cap is 50.

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