Battle Fortress

Paladin / Shadow Knight / Necromancer

Twin tanks and a spellcaster: nearly unkillable, slow but sure.

Tier A Score 83 Rock-solid solo trio

The combo

Primary PaladinTank Plate armor
Secondary Shadow KnightTank Plate armor
Tertiary NecromancerCaster Cloth armor

Role coverage

Tank
90%
Heal
33%
DPS
81%
Utility
52%
Not a natural D4 raider yet. To make higher-difficulty content comfortable it would want to add a slow. It can still shine at lower difficulty, for leveling, or with a well-geared player driving it.

Strengths & watch-outs

✔ Strengths
  • A real plate tank (Paladin) to hold aggro and eat the big hits.
  • Hybrid healing and lifetaps give you real sustain without a pure healer.
  • Heavy damage output — fights end fast.
  • A pet (Necromancer) adds a second body to off-tank, add damage, or pull.
  • In-group rez means a death doesn't end the session.
⚠ Watch-outs
  • No slow — big single-target fights come at you at full swing speed.

How it plays

Lead with Paladin to grab and hold aggro while the fight sets up. Necromancer carries most of your damage; focus-fire one target down rather than spreading hits. Paladin patches you up between pulls; without a dedicated healer, respect your downtime.

Suggested AA focus

From your Paladin
Unbound Life — Innate healing potency.
Improved Lay on Hands — Lay on Hands becomes a full heal.
From your Shadow Knight
Unbound Drain — Innate lifetap on hit.
Harm Touch (DoT ranks) — Adds damage-over-time ranks to Harm Touch.
From your Necromancer
Lifeburn — Unresistable damage equal to your current HP.
Cannibalization — Convert HP into a large chunk of mana.

Signature class abilities worth prioritizing. Plan the full board on the AA guide, or wire it into a saved build in the Forge.

Gear direction

This trio wears Plate and Cloth. Stack AC and HP on your tank first. Melee want haste and DEX (for procs) once the basics are covered. Casters and priests want mana, their casting stat, and any focus effects. See the gear-by-class guide and weapon guide for the specifics.

Ratings are computed from each class's role weighting — the same scoring the Build Forge uses — and EverQuest Legends is new and soloable by design, so treat tiers as a starting point and confirm what works in-game. The level cap is 50.