Blackburrow

Indoor Antonica Lv 4–16

🗺 Zone map

14 named mobs pinned from community /loc data, so treat spots as close, not exact. Blue tags are zone exits to neighboring zones. Scroll or pinch to zoom, drag to pan, Full for a big view.

A multi-floor gnoll cave dungeon, home of the Sabertooth and Darkpaw clans, burrowed between Qeynos Hills and Everfrost. Groups push down through three floors of gnoll camps for named loot, and the tunnel doubles as the underground pass between the two overland zones. A maze of bridges, ledges, and water makes the descent as much about footing as fighting.

How to Get to Blackburrow

Qeynos Hills (upper entrance) and Everfrost Peaks (far northern exit).

EnemiesSabertooth and Darkpaw gnolls (sentries, explorers, sharpshooters, commanders), gnoll shamans and necromancers, plus snakes and rats in the water areas.

Camps & progression

  1. Upper floors (1 and 2)4-10

    The entrance ramps and tunnels. Splitpaw Sentries, Explorers, and Sharpshooters, plus Socho Darkpaw hiding under a land bridge on Floor 2. Steady early pulls.

  2. The Bridge Room (Floor 3)10-14

    The classic pull spot: a narrow bridge over water where you hold a choke and pull the deeper camps one at a time. Watch for drowning and trains off the ledges.

  3. High Shaman and Commander rooms12-15

    The gnoll high shaman and the Splitpaw Commanders hold the mid-deep camps, with the Master Brewer in the Brewer's Barrel supply nearby.

  4. Lord's Room14-16

    The deepest camp, where Lord Elgnub rules. The zone's headline named and its best gear. The toughest camp here, so bring a well-rounded trio.

Notable NPCs

Quest rewards & other drops

  • Ratpaw Talisman Neck · all 7 AC, 7 mana, and 7 wisdom. A rare drop off a giant plague rat rather than a named.

Dangers

High gnoll density, up to five mobs can be in aggro range at once, and low-health runners flee to drag in reinforcements. Bridges, ledges, and water make accidental trains and drowning easy.

Tips

Pull gnolls one at a time from near the entrance and kill runners fast. Hold the Bridge Room on Floor 3 and clear methodically floor by floor rather than diving deep early.

Zone data is early and community-sourced, so confirm details in-game.

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