Armored Vanguard

Warrior / Monk / Berserker

A tank and two strikers — a battering ram of a trio.

Tier C Score 62 Specialist / group build

The combo

Primary WarriorTank Plate armor
Secondary MonkMelee DPS Cloth armor
Tertiary BerserkerMelee DPS Chain armor

Role coverage

Tank
81%
Heal
0%
DPS
95%
Utility
19%
Not a natural D4 raider yet. To make higher-difficulty content comfortable it would want to add healing, add a slow. It can still shine at lower difficulty, for leveling, or with a well-geared player driving it.

Strengths & watch-outs

✔ Strengths
  • A real plate tank (Warrior) to hold aggro and eat the big hits.
  • Heavy damage output — fights end fast.
⚠ Watch-outs
  • No healing at all — you'll lean on potions, careful play, and killing things before they kill you.
  • No slow — big single-target fights come at you at full swing speed.

How it plays

Lead with Warrior to grab and hold aggro while the fight sets up. Monk carries most of your damage; focus-fire one target down rather than spreading hits. With no healer in the set, potions and pacing are your lifeline — don't overpull.

Suggested AA focus

From your Warrior
Flurry — Chance for up to 2 extra main-hand attacks.
Warcry — Group fear immunity, 10s per rank.
From your Monk
Unbound Alacrity — Innate melee attack-speed (haste).
Critical Mend — 5/10/25% chance for a superior Mend.
From your Berserker
Double Riposte — +15/35/50% double-riposte chance.

Signature class abilities worth prioritizing. Plan the full board on the AA guide, or wire it into a saved build in the Forge.

Gear direction

This trio wears Plate, Cloth and Chain. Stack AC and HP on your tank first. Melee want haste and DEX (for procs) once the basics are covered. See the gear-by-class guide and weapon guide for the specifics.

Ratings are computed from each class's role weighting — the same scoring the Build Forge uses — and EverQuest Legends is new and soloable by design, so treat tiers as a starting point and confirm what works in-game. The level cap is 50.