Armored Vanguard

Warrior / Ranger / Monk

A tank and two strikers — a battering ram of a trio.

Tier C Score 64 Specialist / group build

The combo

Primary WarriorTank Plate armor
Secondary MonkMelee DPS Cloth armor
Tertiary RangerMelee DPS Chain armor

Role coverage

Tank
81%
Heal
0%
DPS
95%
Utility
29%
Not a natural D4 raider yet. To make higher-difficulty content comfortable it would want to add a slow. It can still shine at lower difficulty, for leveling, or with a well-geared player driving it.

Strengths & watch-outs

✔ Strengths
  • A real plate tank (Warrior) to hold aggro and eat the big hits.
  • Hybrid healing and lifetaps give you real sustain without a pure healer.
  • Heavy damage output — fights end fast.
⚠ Watch-outs
  • No slow — big single-target fights come at you at full swing speed.

How it plays

Lead with Warrior to grab and hold aggro while the fight sets up. Ranger carries most of your damage; focus-fire one target down rather than spreading hits. Warrior patches you up between pulls; without a dedicated healer, respect your downtime.

Suggested AA focus

From your Warrior
Flurry — Chance for up to 2 extra main-hand attacks.
Warcry — Group fear immunity, 10s per rank.
From your Monk
Unbound Alacrity — Innate melee attack-speed (haste).
Critical Mend — 5/10/25% chance for a superior Mend.
From your Ranger
Archery Mastery — +30/60/100% archery damage.
Endless Quiver — Never run out of arrows.

Signature class abilities worth prioritizing. Plan the full board on the AA guide, or wire it into a saved build in the Forge.

Gear direction

This trio wears Plate, Chain and Cloth. Stack AC and HP on your tank first. Melee want haste and DEX (for procs) once the basics are covered. See the gear-by-class guide and weapon guide for the specifics.

Ratings are computed from each class's role weighting — the same scoring the Build Forge uses — and EverQuest Legends is new and soloable by design, so treat tiers as a starting point and confirm what works in-game. The level cap is 50.