The combo
Secondary
MonkMelee DPS
Cloth armor Tertiary
RogueMelee DPS
Leather armor
Role coverage
Not a natural D4 raider yet. To make higher-difficulty content comfortable it would want to add healing. It can still shine at lower difficulty, for leveling, or with a well-geared player driving it.
Strengths & watch-outs
✔ Strengths
- A real plate tank (Warrior) to hold aggro and eat the big hits.
- Heavy damage output — fights end fast.
- You bring a slow — the single most valuable tool against tough single targets.
⚠ Watch-outs
- No healing at all — you'll lean on potions, careful play, and killing things before they kill you.
How it plays
Lead with Warrior to grab and hold aggro while the fight sets up. Monk carries most of your damage; focus-fire one target down rather than spreading hits. With no healer in the set, potions and pacing are your lifeline — don't overpull. Land your slow early on tough targets — it does more for survival than any burst.
Suggested AA focus
From your Warrior
Flurry — Chance for up to 2 extra main-hand attacks.
Warcry — Group fear immunity, 10s per rank.
From your Monk
Unbound Alacrity — Innate melee attack-speed (haste).
Critical Mend — 5/10/25% chance for a superior Mend.
From your Rogue
Unbound Lethality — Innate poison damage.
Escape — NPCs forget you; go invisible when out of combat.
Signature class abilities worth prioritizing. Plan the full board on the AA guide, or wire it into a saved build in the Forge.
Gear direction
This trio wears Plate, Cloth and Leather. Stack AC and HP on your tank first. Melee want haste and DEX (for procs) once the basics are covered. See the
gear-by-class guide and
weapon guide for the specifics.
Ratings are computed from each class's role weighting — the same scoring the Build Forge uses — and EverQuest Legends is new and soloable by design, so treat tiers as a starting point and confirm what works in-game. The level cap is 50.